![]() Once an event has been triggered, it will continue to progress whether or not players participate in that event, although in certain instances it might pause if the NPC(s) involved end up being downed, in which case the first action players must take is to revive them.Īlthough the repetitive nature of events means that consequences are ultimately temporary, the state of some events can persist for days, or even until the next server reset or update, unless players appear and progress the event or event chain. Many events are triggered by the presence of a player entering the events' immediate areas. Many are only triggered (i.e., become active) if certain conditions are met-for example, if a snow storm strikes an area or night falls in a graveyard. They do not necessarily follow a fixed schedule. Also note that not all events require combat to complete.ĭynamic events are cyclical in nature and often chained together in a series called a "meta-event" (or even just "meta" by the younger generation). Also, to keep a consistent level of difficulty along with increased participation, event difficulty is scaled dynamically based on the number of active participants. Likewise, loot is calculated and given to each player that participated, as if they were the only participant. Guild Wars 2 took the concept to the next level, by rewarding all players that participate in an event 100% of any experience gained, without the need of a party. In World of Warcraft, for instance, usually only the first player to attack (or "tag") a mob would receive experience and/or loot for the kill, unless the cooperating players are in a party, although even then the experience was only divided among the party members. The dynamic event mechanic, along with other map completion tasks, were created to prevent these types of issues, by promoting player cooperation instead of competition.Īnother problem with the traditional MMORPG questing and exploration system is what might be called kill stealing. Traditional quests can have consequences that many players find to be negative, such as "spawn camping". Players are notified when there is a new event nearby rather than having to look for an NPC with an exclamation mark, for example, over their head. For example, if monsters are successful in raiding an area, they may become strong enough to occupy a fort, which could then be re-taken by players.Įvents, along with other map completion activities, are designed to replace the traditional concept of MMORPG quests. Because of this, there is no real concept of failure or success – the result of any event will simply cause a change in the surrounding area. Once an event has triggered, it will develop whether or not a player attends it. They are called "dynamic" because there are multiple outcomes that also result in new events, creating a cascade effect. More information can be found at Tutorial and Style Manual.Screenshot of the dynamic event Prevent the bandits from blowing up the water pipes in Queensdale.ĭynamic events occur in a open world zones as a result of players interacting with and exploring the world. Where do I start?Ī: MetaBattle is a community wiki where anyone can contribute! Feel free to edit the build pages or create your own build page. Q: I would like to contribute suggestions/gameplay tips/new builds. With that said, certain builds hinge heavily on specific traits or gear combinations, so its worth studying and playing the build before you start modifying it. Can I use that instead?Ī: These builds are meant to be templates which you modify to fit your preferences. ![]() Q: The build suggests (X weapon/skill/trait) but I find (Y weapon/skill/trait) more fun to use. If you aren't, you can always visit an Armorsmith or Weaponsmith which always offer basic gear within your level range. If you start finding story missions/normal enemies difficult, make sure you're wearing gear appropriate to your level. Instead, you should try out different weapons, skills, and traits to learn how they work. What should I do?Ī: Under level 80 you shouldn't worry about running the absolute best build. Q: I haven't reached level 80 and don't have these skills/traits unlocked. ![]() Some builds will not function without certain traits, so its worth looking into. You can still run a build that's close to the recommended build, but you should work your way up to the right gear/traits eventually. Having the right gear and traits is important for maximizing a build's potential. Can I still play it?Ī: Yes, but your effectiveness will be limited. Q: I don't have the right stats/runes/sigils/unlocked traits for this build. When joining a dungeon, fractal, or raid group, you should play a Fractal or Raid build. Q: Can I play these builds in dungeons, fractals, and/or raids?Ī: No, these builds are for open world. What are CC and Breakbars? Frequently Asked Questions
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